bringing character into an environment
This is a collaborating project with a character artist Huy Ngo, he designed the character and passed to me for a static shots. Based on the character concept Huy shared to me, I decided to bring this character into an empty factory environment at night which can contribute to his loneliness and decisiveness as an assassin. I was responsible for environment concept, environment modeling, shading, lighting, rendering and post compositing. I was using Maya 2017 and RenderMan 21.4 for this project.