DragonWall—video game design

DragonWall

Video Game Design Using Unreal Engine

 

 

This is a personal and experimental project of designing a exploring game in Unreal engine. The game play is simply exploring the environment and ending when you find the staff holding in monk statue's hand. Character artist Huy Ngo was responsible for character design and modeling. I was responsible for environment design, environment modeling, texturing, unreal game play, effects, etc. 

Screen grabbing of Unreal game play

Blacksburg, VA                                  |                                   xindilalala@gmail.com                                    |                                   (540)357-8743 

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